Sunday, April 6, 2025

March 31 - April 4

- Computer Science -
Problem solving and scientific inquiry are developed through the knowledgeable application of creativity, design, and computational thinking
 

I can:
  • Work individually or in groups to create coding instructions using precise words, pictures, or diagrams.
  • Create three-step to four-step instructions that achieve a desired outcome.
  • Predict the outcome of instructions that have three to four steps.
  • Refine instructions to more efficiently achieve a desired outcome.
  • Test instructions with three to four steps to verify that a desired outcome is achieved.
  • Debug any errors in a set of instructions to achieve a desired outcome.
Grade 2 Science
















During Makerspace this week students had an opportunity to practice their coding skills while working hands-on with our exciting little Tale-bots! These programmable little robots help foster and enhance student creativity, problem solving, as well as critical and computational thinking. 






















Working together in groups, students took turns choosing different target locations on their mat for their Tale-bot to get to. One student was responsible for writing the directions ('coding plan') on the recording sheet, and another student used these directions to program the Tale-bot. 
To program the Tale-Bots, students selected the direction and movement buttons in the order according to the plan. 




















When students realized they had made an error, they were quick to problem solve and debug their Tale-bot and get back on track! Using the 'Dance' button at the end of a program seemed to be the favourite way to show that the Tale-bot had successfully hit their target destination!

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